Optional emulation of flaws in older emulators for compatibility with older unofficial software.Optional high-level emulation of most SNES coprocessors.Auto-saving of states when unloading games, and auto-resuming of states when reloading games.Support for WASAPI exclusive mode audio.Support for Direct3D exclusive mode video.Run-ahead support for removing internal game engine input latency.Just-in-time input polling for minimal input latency.Adaptive sync and dynamic rate control for perfect audio/video synchronization.Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg).Save states with undo and redo support (for reverting accidental saves and loads).Advanced mapping system allowing multiple bindings to every emulated input.Optional higan game folder support (standard game ROM files are also fully supported!).Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation.Customizable per-byte game mappings to support any cartridges, including prototype games.Built-in save state manager with screenshot previews and naming capabilities.Built-in cheat code database for hundreds of popular games (by mightymo).Built-in games database with thousands of game entries.Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%).Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4).HD mode 7 graphics with optional supersampling (by DerKoun).True Super Game Boy emulation (using the SameBoy core by Lior Halphon).A list of international suicide hotlines can be found here.Bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originallyĭeveloped by Near, which focuses on performance,įeatures, and ease of use. If you or someone you know is struggling with suicidal thoughts, please contact the National Suicide Prevention Lifeline at 1-80, which is available 24 hours a day. In remembrance of their contributions to the emulation community, Ars Technica republished a piece from Near that delved into the coding of the BSNES and how SNES emulators were able to get "a few pixels from complete perfection." Back in March, Vice Games published an account of Near's perfectionist quest to localize Bahamut Lagoon, a cult 16-bit RPG that never made it to North America. Their accomplishments include overclocking the virtual SNES processor without any distortion, with spectacular results. ![]() They were particularly passionate about game preservation, and dedicated the development of BSNES - later renamed Higan - to being as accurate as possible. Near was famous for their detailed, perfectionist approach to their work. In a series of messages published on Twitter, Near talked about the online attacks and doxing that they and their friends suffered from Kiwi Farms, saying, "The internet is not a game. If you ever played bsnes/higan/Snes9x, or potentially countless other emulators, he had a hand in their success.- belthesar June 27, 2021 Yesterday we lost Byuu / Near, a legend in the video game archival and emulation scene. Last night, I was made aware of some incredibly disheartening news. Closest analogy I can do: SNES can change the language it’s speaking at any moment- slowbeef, i do stuff with betus every wed 9pm June 27, 2021 Opcode interpretation is dependent on the state of the processor. Re: Near/byuu SNES emulation is challenging like very few other computer architectures. Many expressed anger at the online bullying that ultimately pushed Near to take their life, their outrage centered on Kiwi Farms, a forum with a reputation for vicious targeted online harassment. A friend confirmed the reports circulating social media, but asked for privacy.Ĭommunity members took to social media to express their sadness following the tragedy, praising Near's work and talking about the positive impact they had on their life. Also known as Byuu, Near took their own life over the weekend.
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